NewWorldInfo/DataBase/Perks
DataBase / Perks
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Ignited III
EquippableMainHand+EquippableTwoHand
40.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Ignited IV
EquippableMainHand+EquippableTwoHand
50.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Infected
EquippableRing
Disease you apply lasts 3.0% longer.
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Insatiable Gravity Well
2hAxe+Armor
Gain 20.0% of your damage with Gravity Well back as Health, and cast another burst around you on successful hit.
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Invigorated
Armor
Weaken, Disease, Exhaust, and Rend expires -3.0% faster.
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Jewelcrafter Expertise
Armor
+2.0 Jewelcrafter Crafted Item Quality.
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Jewelcrafter Mastery
EquippableToken
+5.0 Minimum Jewelcrafter Crafted Item Quality.
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Keen
EquippableMainHand+EquippableTwoHand
+3.0% critical chance.
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Keen Awareness
EquippableRing
+3.0% critical chance.
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Keen Berserk
Hatchet+Armor
Increase Crit Chance by 1.0% while under 50.0% HP while Berserking.
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Keen Speed
EquippableMainHand+EquippableTwoHand+Shield
On Critical: gain 30.0% Haste 2.0s. (Cooldown 10.0s.)
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Keen Tondo
Rapier+Armor
Increase Crit Chance by 2.0% against targets affected by Tondo"s Bleed.
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Keen Vault Kick
Spear+Armor
Vault Kick increases random Crit Chance by 2.0% for 5.0 seconds.
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Keenly Empowered
EquippableMainHand+EquippableTwoHand+Shield
On Critical: gain 15.0% Empower 5.0s. (Cooldown 10.0s.)
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Keenly Fortified
EquippableMainHand+EquippableTwoHand+Shield
On Critical: gain 10.0% Fortify for 3.0s. (Cooldown 10.0s.)
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Keenly Jagged
EquippableMainHand+EquippableTwoHand+Shield
On Crit: cause bleed that deals 7% weapon damage per second for 10.0s. (10.0s cooldown.)
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Kind
EquippableMainHand+EquippableTwoHand+Shield
You generate -5.0% less threat.
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Leatherworking Accumulation
Armor
+0.0% yield when leatherworking.
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Leeching
EquippableRing
You gain 0.5% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Leeching Cyclone
Spear+Armor
Every hit of Cyclone heals you for 10.0% of weapon damage.
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Leeching Flurry
Rapier+Armor
Each hit of Flurry restores returns 10.0% of the damage as health.
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Leeching Path Of Destiny
2HHammer+Armor
Heal for 10.0% of the damage dealt from Path Of Destiny.
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Lifestealing
EquippableMainHand+EquippableTwoHand
You gain 0.5% of your damage as health. Does not trigger off persistent damage or DoT effects.
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Lightning Damage
EquippableRing
You deal 3.0% more Lightning damage.
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Lightning Protection
EquippableAmulet
You take 2.0% less Lightning damage.
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Lightning Shield Ward
Shield
You take 2.0% less Lightning damage.
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Lightning Ward I
Armor+EquippableAmulet+EquippableRing+EquippableToken
+2.0% Lightning Damage Absorption.
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Lightning Ward II
Armor+EquippableAmulet+EquippableRing+EquippableToken
+2.5% Lightning Damage Absorption.
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Lightning Ward III
Armor+EquippableAmulet+EquippableRing+EquippableToken
+3.0% Lightning Damage Absorption.
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Lightning Ward IV
Armor+EquippableAmulet+EquippableRing+EquippableToken
+3.75% Lightning Damage Absorption.