NewWorldInfo/DataBase/Perks
DataBase / Perks
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Freshwaters Brawn II
FishingPole
+15% Line Strength in freshwater.
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Freshwaters Brawn III
FishingPole
+20% Line Strength in freshwater.
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Frozen I
EquippableMainHand+EquippableTwoHand
20.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Frozen II
EquippableMainHand+EquippableTwoHand
30.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Frozen III
EquippableMainHand+EquippableTwoHand
40.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Frozen IV
EquippableMainHand+EquippableTwoHand
50.0% of damage is converted to Ice. Damage scales off base weapon stat or INT, whichever is higher.
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Frozen Protection
EquippableAmulet
You take 2.0% less Ice damage.
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Frozen Shield Ward
Shield
You take 2.0% less Ice damage.
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Gambit I
EquippableMainHand+EquippableTwoHand
+6.0% damage while your stamina is not full.
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Gambit II
EquippableMainHand+EquippableTwoHand
+9.0% damage while your stamina is not full.
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Gambit III
EquippableMainHand+EquippableTwoHand
+12.0% damage while your stamina is not full.
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Gambit IV
EquippableMainHand+EquippableTwoHand
+15.0% damage while your stamina is not full.
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Gathering Alacrity
EquippableTool
When you finish gathering a node gain 0.0s of 50.0% Haste.
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Gourmand"s Burden
Bag
Reduce the weight of raw and cooked food by 5%.
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Harvesting Luck
Sickle
While Harvesting gain 2.0% chance at finding rare items.
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Harvesting Yield
Sickle
Harvesting yields 10.0% more resources.
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Hated
EquippableMainHand+EquippableTwoHand+Shield
You generate 5.0% more threat.
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Healing Tomb
IceMagic+Armor
Gain 10% Health after exiting Entomb with full mana.
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Health
EquippableAmulet
You have 3.0% more maximum health.
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Healthy Toast
EquippableToken
When you drink a mana potion gain 3.0% of your max health.
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Hearty
EquippableRing
You have 5.0% Max stamina.
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Horticulture Discipline
Sickle
Gain 3.0% more Harvesting experience.
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Ice damage
EquippableRing
You deal 3.0% more Ice damage.
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Ice Ward I
Armor+EquippableAmulet+EquippableRing+EquippableToken
+2.0% Ice Damage Absorption.
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Ice Ward II
Armor+EquippableAmulet+EquippableRing+EquippableToken
+2.5% Ice Damage Absorption.
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Ice Ward III
Armor+EquippableAmulet+EquippableRing+EquippableToken
+3.0% Ice Damage Absorption.
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Ice Ward IV
Armor+EquippableAmulet+EquippableRing+EquippableToken
+3.75% Ice Damage Absorption.
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Iced Refresh
IceMagic+Armor
Reduce all Ice cooldowns on a killing blow by -20.0%.
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Ignited I
EquippableMainHand+EquippableTwoHand
20.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.
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Ignited II
EquippableMainHand+EquippableTwoHand
30.0% of damage is converted to Fire. Damage scales off base weapon stat or INT, whichever is higher.