NewWorldInfo/DataBase/Perks
DataBase / Perks
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Elemental Ward II
Armor+EquippableAmulet+EquippableRing+EquippableToken
1.5% Elemental Damage Absorption.
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Elemental Ward III
Armor+EquippableAmulet+EquippableRing+EquippableToken
2.0% Elemental Damage Absorption.
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Elemental Ward IV
Armor+EquippableAmulet+EquippableRing+EquippableToken
2.5% Elemental Damage Absorption.
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Empowered
EquippableAmulet
Empower you apply lasts 5.0% longer.
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Empowered I
EquippableMainHand+EquippableTwoHand
20.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Empowered II
EquippableMainHand+EquippableTwoHand
30.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Empowered III
EquippableMainHand+EquippableTwoHand
40.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Empowered IV
EquippableMainHand+EquippableTwoHand
50.0% of damage is converted to Arcane. Damage scales off base weapon stat or INT, whichever is higher.
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Empowering Armor Breaker
2HHammer+Armor
If Armor Breaker breaks a block, the next attack within 5.0 seconds deals 3.0% additional damage.
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Empowering Fireball
FireStaff+Armor
Fireball impact deals 5.0% additional damage.
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Empowering Leaping Strike
Sword+Armor
Deal 3.0% additional damage to targets slowed by Leaping Strike"s Cowardly Punishment upgrade.
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Empowering Meteor Shower
FireStaff+Armor
Meteor Shower hits deal 10.0% additional damage to targets at full Health.
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Empowering Shooter"s Stance
Musket+Armor
Hitting a target while in Shooter"s Stance grants Empower, increasing damage by 4.0% for 3.0 seconds.
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Empowering Splinter Shot
Bow+Armor
Splinter Shot hits grant Empower, increase damage by 4.0% for 10.0 seconds or until the next attack.
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Empowering Whirling Blade
Sword+Armor
Base damage is increased by 20.0% while performing a Whirling Blade attack if 3 or more enemies are within the radius of the attack.
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Enchanted
EquippableMainHand+EquippableTwoHand
Light and Heavy attacks deal 5.0% more damage.
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Energizing Evade Shot
Bow+Armor
Gain 2.0 Stamina after hitting a target with Evade Shot.
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Energizing Feral Rush
Hatchet+Armor
Gain 1.0 stamina for each successful hit with Feral Rush.
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Energizing Flourish
Rapier+Armor
Gain 5.0 stamina on hit with Flourish.
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Energizing Rending Throw
Hatchet+Armor
Rending Throw kills grant 5.0 Stamina.
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Energizing Splash Of Light
LifeStaff+Armor
Allies hit with Splash of Light gain 3.0 stamina.
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Energizing Stopping Power
Musket+Armor
Gain 10.0 stamina on kill with Stopping Power.
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Enfeebling
EquippableRing
Weaken you apply lasts 3.0% longer.
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Enfeebling Maelstrom
2hAxe+Armor
Targets hit by Maelstrom"s No Reprieve are Weakened, reducing their attack damage by -3.0% for 4.0 seconds.
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Enfeebling Poison Shot
Bow+Armor
Poison Shot"s arrow also applies Weaken, reducing target"s damage by -3.0% for 4.0 seconds.
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Enfeebling Skewer
Spear+Armor
Skewer hits apply Weaken, reducing target"s damage by -3.0% for 8.0 seconds.
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Engineer Expertise
Armor
+2.0 Engineer Crafted Item Quality.
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Engineer Mastery
EquippableToken
+5.0 Minimum Engineer Crafted Item Quality.
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Evasive
EquippableToken
Reduce the generation of threat by -50% for 5 seconds after performing a dodge.
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Exhilarate I
EquippableMainHand+EquippableTwoHand
+12.0% damage when player is below 30.0% Health.