NewWorldInfo/DataBase/Perks
DataBase / Perks
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Chain Lightning
EquippableMainHand+EquippableTwoHand
Basic attack hits trigger a Lightning chain that bounces between close targets. (2s Cooldown)
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Chain Nature
EquippableMainHand+EquippableTwoHand
Basic attack hits trigger a Nature chain that bounces between close targets. (2s Cooldown)
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Chain Void
EquippableMainHand+EquippableTwoHand
Basic attack hits trigger a Void chain that bounces between close targets. (2s Cooldown)
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Contagious Reverse Stab
Sword+Armor
Reverse Stab transfers an active debuff from self to target hit.
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Cooking Expertise
Armor
+4.0% chance to craft additional items when Cooking.
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Cooking Mastery
EquippableToken
+4.0% chance to craft additional items when Cooking.
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Corrupted Bane
EquippableMainHand+EquippableTwoHand
+5% Damage to Corrupted.
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Corrupted Ward
Armor
+2% Damage Absorption against Corrupted.
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Corruption Resistance
Armor
+5.0 Corruption Resistance.
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Crippling
EquippableRing
Slow you apply lasts 3.0% longer.
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Crippling Powder Burn
Musket+Armor
Targets hit with Powder Burn are slowed by -5.0% for 5.0 seconds.
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Crippling Reap
2hAxe+Armor
If target hit with Reap is below 50% health, they are Slowed, reducing movement speed by -10.0% for 2.0 seconds.
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Cruel I
EquippableMainHand+EquippableTwoHand
+6.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Cruel II
EquippableMainHand+EquippableTwoHand
+8.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Cruel III
EquippableMainHand+EquippableTwoHand
+10.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Cruel IV
EquippableMainHand+EquippableTwoHand
+12.0% damage against targets with an active Crowd Control status effect (Slow, Stun, Root.)
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Daytime Colossus I
FishingPole
Small boost to chance of catching larger fish during daytime.
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Daytime Colossus II
FishingPole
Medium boost to chance of catching larger fish during daytime.
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Daytime Colossus III
FishingPole
Large boost to chance of catching larger fish during daytime.
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Deadly Frost
IceMagic+Armor
Frigid Showers ability will cause damage to enemies with Frostbite.
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Despised
EquippableToken
You generate 5.0% more threat.
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Divine
EquippableAmulet
You gain 5.0% more health from all incoming healing effects.
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Duplicating Toast
EquippableToken
When you drink a potion 5.0% chance it doesn"t consume.
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Durable
EquippableTool
+25.0% Durability.
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Efficient Burnout
FireStaff+Armor
Mana regen rate increased by 10.0% for 8.0 seconds after using Burnout.
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Electrified I
EquippableMainHand+EquippableTwoHand
20.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Electrified II
EquippableMainHand+EquippableTwoHand
30.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Electrified III
EquippableMainHand+EquippableTwoHand
40.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Electrified IV
EquippableMainHand+EquippableTwoHand
50.0% of damage is converted to Lightning. Damage scales off base weapon stat or INT, whichever is higher.
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Elemental Ward I
Armor+EquippableAmulet+EquippableRing+EquippableToken
1.0% Elemental Damage Absorption.