NewWorldInfo/DataBase/Perks
DataBase / Perks
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Reinforced Harvesting Luck
Armor
While Harvesting gain 2.0% chance at finding rare items.
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Reinforced Logging Luck
Armor
While Logging gain 2.0% chance at finding rare items.
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Reinforced Mining Luck
Armor
While Mining gain 2.0% chance at finding rare items.
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Reinforced Skinning Luck
Armor
While Skinning gain 2.0% chance at finding rare items.
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Repulsing Clear Out
2HHammer+Armor
Clear Out now knocks targets back an additional 50.0%.
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Repulsing Shield Bash
Shield+Armor
Shield Bash knocks back targets an additional 25.0%.
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Resilient
Armor
Critical hits deal 3.0% less damage to you.
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Retaliate I
EquippableMainHand+EquippableTwoHand
+6.0% damage after receiving 3 hits.
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Retaliate II
EquippableMainHand+EquippableTwoHand
+9.0% damage after receiving 3 hits.
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Retaliate III
EquippableMainHand+EquippableTwoHand
+12.0% damage after receiving 3 hits.
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Retaliate IV
EquippableMainHand+EquippableTwoHand
+15.0% damage after receiving 3 hits.
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Revitializing Beacon
LifeStaff+Armor
Using Beacon increases healing power on self by 5.0% for 12.0 seconds.
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Rogue
Melee
+5.0% more backstab damage.
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Ruinous
EquippableMainHand+EquippableTwoHand+Shield
+20.0% Siege Damage.
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Sacred
EquippableRing
+3.0% Outgoing Healing.
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Saltwater Colossus I
FishingPole
Small boost to chance of catching larger fish in saltwater.
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Saltwater Colossus II
FishingPole
Medium boost to chance of catching larger fish in saltwater.
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Saltwater Colossus III
FishingPole
Large boost to chance of catching larger fish in saltwater.
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Saltwaters Brawn I
FishingPole
+10% Line Strength in saltwater.
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Saltwaters Brawn II
FishingPole
+15% Line Strength in saltwater.
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Saltwaters Brawn III
FishingPole
+20% Line Strength in saltwater.
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Siphoning
EquippableRing
You gain 1.0% mana per hit (cooldown 10s). Does not trigger off persistent damage or DoT effects.
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Siphoning Blow
EquippableMainHand+EquippableTwoHand
You gain 1.0% mana per hit. (cooldown 10.0s). Does not trigger off persistent damage or DoT effects.
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Siphoning Incinerate
FireStaff+Armor
Restore 2.0 mana per hit with Incinerate. (0.0 hits max.)
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Skinning Luck
SkinningKnife
While Skinning gain 2.0% chance at finding rare items.
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Skinning Yield
SkinningKnife
Skinning yields 10.0% more resources.
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Slash Damage
EquippableRing
You deal 3.0% more Slash damage.
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Slash Protection
EquippableAmulet
You take 2.0% less Slash damage.
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Slash Shield Ward
Shield
You take 2.0% less Slash damage.
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Slash Ward I
Armor+EquippableAmulet+EquippableRing+EquippableToken
+2.0% Slash Damage Absorption.